Game Overview
Population D the board game is played with 1-4 players: there are 2 survivors and 2 police officers. In order for each player to move they must roll a dice: depending on the number of dots that are on the dice that's the amount that the player will move. Depending on what tile the player lands the tile will have an effect. If the player lands on a green tile and they are the survivors they can use it to teleport through the same roll as the player is on. The police officers can kill demons but they can only shoot one demon per turn and they can not move. If they land on a clinic they are free to stay their and the player dose not have to move if they choose to. The demons can not get them if the player is on the clinic and the poison effect will not effect the player as long as they stay on the clinic. There are only one way to win: If the player reaches to the exit tile they win the game. If the player dies than they loose the game.
Population D uses the dice movement mechanic: depending on what the player decides to play as each roll has its own special feature.
The game's purpose is to test some of the basic mechanics of the game. In this board game, I am testing how the player would interact with sewers: rolling the dice helps represent the random effect that can occur to the player if the player decides to use the sewers as a transportation method. I am also testing how the players will interact with the demons. Each demon spawns depending on how close the player is to a demon's spawn point. The Mechanics for the board game will be similar to the mechanics on the 3D game.
Population D the board game is played with 1-4 players: there are 2 survivors and 2 police officers. In order for each player to move they must roll a dice: depending on the number of dots that are on the dice that's the amount that the player will move. Depending on what tile the player lands the tile will have an effect. If the player lands on a green tile and they are the survivors they can use it to teleport through the same roll as the player is on. The police officers can kill demons but they can only shoot one demon per turn and they can not move. If they land on a clinic they are free to stay their and the player dose not have to move if they choose to. The demons can not get them if the player is on the clinic and the poison effect will not effect the player as long as they stay on the clinic. There are only one way to win: If the player reaches to the exit tile they win the game. If the player dies than they loose the game.
Population D uses the dice movement mechanic: depending on what the player decides to play as each roll has its own special feature.
The game's purpose is to test some of the basic mechanics of the game. In this board game, I am testing how the player would interact with sewers: rolling the dice helps represent the random effect that can occur to the player if the player decides to use the sewers as a transportation method. I am also testing how the players will interact with the demons. Each demon spawns depending on how close the player is to a demon's spawn point. The Mechanics for the board game will be similar to the mechanics on the 3D game.
Intended audience
Population D the board game is intended for Teens specifically ages 13 and up because the game contains some violence and it can be scary for a little kid to play. Population D the video game will be Rated M because of the amount of violence, blood, and fighting with knifes and Guns. This topics can be too much for little kids to handle especially the gore that might be in the game.
Population D the board game is intended for Teens specifically ages 13 and up because the game contains some violence and it can be scary for a little kid to play. Population D the video game will be Rated M because of the amount of violence, blood, and fighting with knifes and Guns. This topics can be too much for little kids to handle especially the gore that might be in the game.
Description of the design process
I made all of the drawings and parts using Photoshop. I created the title and the parts digitally. Creating the concept art for this was hard because I needed to find a way to implement the mechanics; that is intended for a video game into a board game. After some time I realized that I can simply use a dice to have the random mechanics of the game. For example if you travel by the sewers there is a chance that you might get infected by poison; to create this same effect I use a dice to create a skill check to see if the player would get infected or if they wouldn't. For the esthetics I wanted my game to look scary, I was going for a horror theme game
I made all of the drawings and parts using Photoshop. I created the title and the parts digitally. Creating the concept art for this was hard because I needed to find a way to implement the mechanics; that is intended for a video game into a board game. After some time I realized that I can simply use a dice to have the random mechanics of the game. For example if you travel by the sewers there is a chance that you might get infected by poison; to create this same effect I use a dice to create a skill check to see if the player would get infected or if they wouldn't. For the esthetics I wanted my game to look scary, I was going for a horror theme game
Cost
The whole thing cost me nothing because I had everything at home. If I had to buy everything then it would cost me over 200 dollars because the printer itself cost around $130 The packet of paper also cost around $15 photoshop and adobe cloud depending on what type of membership it would cost from nothing to $50. The ink can also be expensive luckily the printer comes with link. and the box can cost 5 dollars or nothing.
In reality the whole project cost me nothing because I had everything at home.
Plan of work
The table to the left was my original plan of work but what really happened was that I did not do what the plan of work said. I did most of my work during the weekends because during the week days I honestly did not have time due to the homework from other classes and other personal projects that I do outside of school. In the span of 3 weekends I did everything except for the PBM. I had no idea how to make the PBM so after the project was due I redid what the rubric said to do.
The whole thing cost me nothing because I had everything at home. If I had to buy everything then it would cost me over 200 dollars because the printer itself cost around $130 The packet of paper also cost around $15 photoshop and adobe cloud depending on what type of membership it would cost from nothing to $50. The ink can also be expensive luckily the printer comes with link. and the box can cost 5 dollars or nothing.
In reality the whole project cost me nothing because I had everything at home.
Plan of work
The table to the left was my original plan of work but what really happened was that I did not do what the plan of work said. I did most of my work during the weekends because during the week days I honestly did not have time due to the homework from other classes and other personal projects that I do outside of school. In the span of 3 weekends I did everything except for the PBM. I had no idea how to make the PBM so after the project was due I redid what the rubric said to do.
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