Unite A It is important to learn how to give and receive critical feedback, It's important to learn how to listen and build from what other people have told you. Sometimes we can feel bad from the feedback but we shouldn't we should take it as something we can use to build upon it and we can improve not just in our work but also as a person because if we can't take critical feedback then you probably neglect everything that people tell you. Same as receiving we also need to learn how to give feedback, You can't just say that oh your work is trash what you can say is hey I like your work but, I think you improve in this or that.
Unite B This year we learned how to do 3d modeling with pictures we embedded the pictures on the plane and we build the model from the example, For example, we made the meach this way and we also want to put textures on the objects and modules. During This time we also learned how to merged objects either by adding them together, grouping or compound objects together by using Bolian or pro Bolian.
There are many ways to do 3d modeling but sometimes the start is harder than what it looks like. There are many primitives you can either use stander primitives like cubes, spheres, cones, planes, then there are compound objects which we can use to create other more complex objects. During the class, we made a few things which the compound objects like houses, meachs, and even a date table area.
Unite B This year we learned how to do 3d modeling with pictures we embedded the pictures on the plane and we build the model from the example, For example, we made the meach this way and we also want to put textures on the objects and modules. During This time we also learned how to merged objects either by adding them together, grouping or compound objects together by using Bolian or pro Bolian.
There are many ways to do 3d modeling but sometimes the start is harder than what it looks like. There are many primitives you can either use stander primitives like cubes, spheres, cones, planes, then there are compound objects which we can use to create other more complex objects. During the class, we made a few things which the compound objects like houses, meachs, and even a date table area.
These projects, all have one thing in common we had to use proboloan to merge the objects. After We have merged the objects we can start decorating and making the projects more unique scenes there is a lot of us that are doing the same thing. Overall the project took me 3 days to finish it and it was okay.
Particles and simulation forces Are different types of effects that change the way how something moves, forms, or is animated. For example, a cloth simulation affects a plane to move and act like a fabric. Gravity forces things to move in one specific direction, either moving up down left or right. You can also add a wind simulation which allows the user to create a sense of fluidity this can be used to make multiple items move or even particles.
Unite c When we are working on shaders we first had to start with a bit and texture mapping. At first, it was hard to capture a model like the meach because we had to remap the bit map then move it to photoshop after we have done that we added the textures there and used the bit map as a template after that we implemented that into 3ds max again and then uses different shadders and renders so that the texture can render on the camera. For most of my readers, I've used the stander reader option.
Unite D-Lighting Lighting is important to create scenes and make something stand out this can impact how the game or animation looks depending on how cool or hot the lights are it can create a sense of fear or scary. there are multiple types of lights like omnidirectional which is like a mini son it spreads the lights around its area. There is also a skylight that acts like our real son you can even change the time zones so that the lighting can be more accurate to real-life. My favorite is the spotlight because it can be used to create a dramatic feeling or can be used in a horror game to simulate flashlights or the headlights of a car.
Particles and simulation forces Are different types of effects that change the way how something moves, forms, or is animated. For example, a cloth simulation affects a plane to move and act like a fabric. Gravity forces things to move in one specific direction, either moving up down left or right. You can also add a wind simulation which allows the user to create a sense of fluidity this can be used to make multiple items move or even particles.
Unite c When we are working on shaders we first had to start with a bit and texture mapping. At first, it was hard to capture a model like the meach because we had to remap the bit map then move it to photoshop after we have done that we added the textures there and used the bit map as a template after that we implemented that into 3ds max again and then uses different shadders and renders so that the texture can render on the camera. For most of my readers, I've used the stander reader option.
Unite D-Lighting Lighting is important to create scenes and make something stand out this can impact how the game or animation looks depending on how cool or hot the lights are it can create a sense of fear or scary. there are multiple types of lights like omnidirectional which is like a mini son it spreads the lights around its area. There is also a skylight that acts like our real son you can even change the time zones so that the lighting can be more accurate to real-life. My favorite is the spotlight because it can be used to create a dramatic feeling or can be used in a horror game to simulate flashlights or the headlights of a car.
One thing that I've learned while working on Bit-mapping and texture is respect for the people the texture walls and other things for games and animations because it's a long process to texture complex things like for example a soda cam. It took me a total of 30 hours to texture a can I had to make a template move it into Photoshop and then back into 3ds max and I met up at least 4 times.
Renderer reflection It is crucial to pick a Renderer for your animation or to represent your model to other people for my model above I used the Standard renderer to showcase my work to the teacher. Some people would choose other renderers such as the Arnold Renderer which is used for animations, films, and televisions. There are other renderers like the Nvidia render which requires an Nvidia graphics card to use there is a famous render call Ray trace which simulates the reflection of life similar to how lights act in our real world the problem which ray traced is that it takes too much Computer power to render it can take from minutes to hours and m, maybe days depending on how powerful the computer is. For all renders It is required to have some time of graphics card if not then the least powerful render is the stander renderer which can be used to rendering a scene without a graphics card but it will strain the CPU usage.
Unite D-Lighting Lighting is important to create scenes and make something stand out this can impact how the game or animation looks depending on how cool or hot the lights are it can create a sense of fear or scary. there are multiple types of lights like omnidirectional which is like a mini son it spreads the lights around its area. There is also a skylight that acts like our real son you can even change the time zones so that the lighting can be more accurate to real-life. My favorite is the spotlight because it can be used to create a dramatic feeling or can be used in a horror game to simulate flashlights or the headlights of a car.
Renderer reflection It is crucial to pick a Renderer for your animation or to represent your model to other people for my model above I used the Standard renderer to showcase my work to the teacher. Some people would choose other renderers such as the Arnold Renderer which is used for animations, films, and televisions. There are other renderers like the Nvidia render which requires an Nvidia graphics card to use there is a famous render call Ray trace which simulates the reflection of life similar to how lights act in our real world the problem which ray traced is that it takes too much Computer power to render it can take from minutes to hours and m, maybe days depending on how powerful the computer is. For all renders It is required to have some time of graphics card if not then the least powerful render is the stander renderer which can be used to rendering a scene without a graphics card but it will strain the CPU usage.
Unite D-Lighting Lighting is important to create scenes and make something stand out this can impact how the game or animation looks depending on how cool or hot the lights are it can create a sense of fear or scary. there are multiple types of lights like omnidirectional which is like a mini son it spreads the lights around its area. There is also a skylight that acts like our real son you can even change the time zones so that the lighting can be more accurate to real-life. My favorite is the spotlight because it can be used to create a dramatic feeling or can be used in a horror game to simulate flashlights or the headlights of a car.
For both of the projects, I've used The spotlights to create the effect. On one of the right sides, I've used a technique called 3 point lighting.
Unite E Camras Camras are as important as shaders, there are a few different types of cameras the cameras are used to render the images or the animation of one or a group of people has created most of the work that I have made I've used the stood camera but for the show real animation, I've used the tracking camera because I needed to track the meach to make the camera spin around the moddle. Cameras can be used like real-world cameras when you go to the settings you can see the iso, shutter speed, exposure, and other settings that can help you chose the right settings for your projects.
Unite E Camras Camras are as important as shaders, there are a few different types of cameras the cameras are used to render the images or the animation of one or a group of people has created most of the work that I have made I've used the stood camera but for the show real animation, I've used the tracking camera because I needed to track the meach to make the camera spin around the moddle. Cameras can be used like real-world cameras when you go to the settings you can see the iso, shutter speed, exposure, and other settings that can help you chose the right settings for your projects.
I've learned that you can use a circle to make the camera spin around the object.
I was going to edit the video to make it more interesting but I ran out of time this asignment was stressful but at the same time it was fun.