In the game I am responsable for level Desine and how the player interacts with the level. I designed all of the levels and I created some assets for thise levels. But I also created some of the game art such as Aquarious I created his animation sprite, I created the background art for the tutorial level, the door, and a few unused assets such as a fire animation and testtubes. I
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I was surprise how easily I remembered how to edit the polygons as well as the ability to create basic primitives. I was easily able to recreate the houses that I once made. Unfortunately I lost the files but I was able to make them again Also I remember the key bind by pure instinct. I overcame my problems with the pro Boolean tool to subtract primitives and created the roof for the house. I don't remember what I did to make the fire hydrant because it was two years a go. I Do remember that I started to use the extrude tool when I made the fire hydrant.
The outpost was Fairley easy to make because I've used the primitives and then I've used the editable poly to crate the windows and I've used pre Boolean to merge some promotive together. I wanted to create an outpost that a military would have in an jungle or a forest. I got inspiration from a military simulator called Pavlov VR.
I was surprise how easily I remembered how to edit the polygons as well as the ability to create basic primitives. Also I remember the keybind by pure instinct. I struggled with making the doors creating the windows in the doors was hard because I couldn't find the right option, I had to manually make the windows by using the cut tool in order to make the windows. I overcame my problems with the pro Boolean tool to subtract primitives and created the roof for the house. I don't remember what I did to make the fire hydrant because it was two
years a go. I Do remember that I started to use the extrude tool when I made the fire hydrant. Using Trello is well useful because we well be able to communicate outside school and get things done without asking or disturbing each other. Using the due dates can help us know when we need things to be done in order to stay on track. Having the todo list is something that we all agreed on what we need as well as having a section just for codes and concept art. Having access to Google drive and drop box will be useful.
My role is important because a game without any animation makes a game look bland. I have learned animation in my free time, I am decent at video editing. My skills in animation will help the game look more polished. It adds more details. Creating Assets is simple but it can get complicated quickly. It all depends on the director's vision I have experience in using photoshop and illustrator as well as 3ds max.
Mission 2 was extremely difficult. I spent almost two months working on Mission 2. Throughout the course, I have learned many different ways to do the same thing, for example, if I want to rotate a game object then I can have a code that says Transform.Translate Rotate ( 0, 0, 0, ); or I can make a public float with the name of the rotation and I don't have to add the extra numbers. In Mission 2 I had some trouble with debugging the app. I initially wanted to make the text move by itself with a line of code. After I realized that my initial idea was terrible, I decided to make a mini-game. I deleted the ball and made a new prefab to create a random ball generator. Which allowed me to make the ball randomly spawn. I made three balls in different colors. I also created a rigid body so that the ball collides with the box. Throughout this course, we have learned many things. For example, applying animations to characters gives the illusion of movement. We also learned how to apply sound to objects to give the player a feeling of immersion.
LINK TO DEBUG APPS LINK TO MY Counting prototypes Recently I have been working in unity learn and I have created some games with it. There not original but its helping me with coding Its not easy but its fun to create small games and hopefully I create something good. One of the recent projects that I have created was Modified the cube and other examples that we are doing. We are going through the Unity Learn which is taking me a long time to finish. I want to work at it at home but I don't know how to upload the files to the cloud without going through the drive. Honestly Coding is hard mainly because of the spelling and grammatical errors that I make. Either way I adore doing were literally learning a new language with C# which is the coding program that we are using. I've heard that we might make our own game but with codes this time in which I'm excited for. I have created an original game with some codding but I would love to create a new game or remaster the game but with everything that I learned Like creating an Ai path for enemies and adding animations, sound effects, AFX, and a point counter or maybe a Timmer?
https://play.unity.com/mg/other/kevin-fhz During the past few weeks My classmates and I where working on our games in adding code to npc's and adding a health bar to the player. After hours and Hours of working I was not able to accomplish anything due to unity acting up and kept deleting my game and I had to keep backing up and restarting my game. I quickly realized that I was not the anyone who was struggling with their own games. The teach watch his students as they struggle and fail to complete the assignment. After hours and hours of my teacher helping out his student he realizes that we will not have time to complete the project. So what he decided to do was to give his student 100's but we had to learn from the unity learn program. We did the junior program to be able to code with c#.
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AuthorHey I am Issak And I am currently 19 years old and I want to work for the FBI and also create my own type of theme park Archives
May 2023
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