Mission 2 was extremely difficult. I spent almost two months working on Mission 2. Throughout the course, I have learned many different ways to do the same thing, for example, if I want to rotate a game object then I can have a code that says Transform.Translate Rotate ( 0, 0, 0, ); or I can make a public float with the name of the rotation and I don't have to add the extra numbers. In Mission 2 I had some trouble with debugging the app. I initially wanted to make the text move by itself with a line of code. After I realized that my initial idea was terrible, I decided to make a mini-game. I deleted the ball and made a new prefab to create a random ball generator. Which allowed me to make the ball randomly spawn. I made three balls in different colors. I also created a rigid body so that the ball collides with the box. Throughout this course, we have learned many things. For example, applying animations to characters gives the illusion of movement. We also learned how to apply sound to objects to give the player a feeling of immersion.
LINK TO DEBUG APPS LINK TO MY Counting prototypes
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AuthorHey I am Issak And I am currently 19 years old and I want to work for the FBI and also create my own type of theme park Archives
May 2023
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